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PostSubject: Re: City of Sanguine   February 2nd 2017, 6:06 pm

With the addition of Fallon and the Faboan to the Vampire Bloodlines, as well as the removel of a few Vitae's that have been retired, we have some changes. There are four Bloodlines currently seeking Viae's: The Aluka, the Corpus, the Teniszben, and the Ucigas. If you would like to play a character for these Bloodlines, please PM me. Or if you would simply like to create a character for another member to play, then you may do so, also in a PM to myself. I will also be looking for another Administrator soon. Since I can not be on at all times, I will need someone to help me keep an eye on the place.
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PostSubject: Re: City of Sanguine   February 9th 2017, 7:21 pm

Sanguine NPC account created.

Username: Sanguine NPC
Password: vampiresrock

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PostSubject: Re: City of Sanguine   April 2nd 2017, 6:29 pm

It is the name of the territory in which the Vampire nation calls home. It is considered a safe haven for the different preternatural races. The city's boundaries span a tri-state area, making it larger than the state of Texas, Arizona and Nevada combined. Various business venues are fronts for the Vampires who run things behind the scenes. Vineyards are used to produce the vintage Bloodwyne that ships throughout the world to various Vampire dens and covens over seas. Draven is the First, the Pure Source of Vampirism. She has nearly forgotten what it means to be Human and she values their mortality. She considers herself and her Children to be guardians, protectors of the Human race as well as anything that considers Sanguine it's home.

Vampires
Draven is the Montriarch of the Vampire race, the Pure Source. Everytime she creates a new Vampire, it forms a brand new Bloodline that springs forth from abilities she already has or has not yet discovered in herself. If it falls into the latter, the ability awakens with the formation of the new Bloodline. She can also create a new Bloodline from an existing one by sharing her blood as well as a portion of her power (as she did with Fallon most recently to save his life). Due to this, the Montriarch refrains from Transforming new Vampires unless it is absolutely necessary. She will usually appoint a Vitae of another Bloodline to Transform a mortal.

General Vampire Abilities
In addition to each Bloodline having their own special ability, each Vampire shares these common traits.

~ Regenerative Properties: The Elder the Vampire, the faster they are able to heal even the most fatal wounds. If they were shot, the bullet would exspell itself from the wound and the skin would reseal without any trace of a scar. The younger Vampires take longer to heal large wounds. The time frame can range anywhere from five minutes to hours depending on the size and depth of the injury.

~ Telepathy: This is the strongest form of communication among the Vampires. The bond between Sire and Childe is stronger, but with a Blood Bond, any Vampire can communicate with other Vampires, Lycans, or Revanants. The Vampire Council has the capability of using this ability to speak among themselves with the exception of Fallon. His reasons for not having this ability any longer have been mentioned.

~ Animality: A gift among the strongest telepaths. They are able to communicate with a specific animal, speak to them telepathicly to give an order of protection, or of a kill. Those who have this gift are able to give their chosen animal a form of Vampiricy. Draven and Kenyon; Vitae of the Aluka, are the only two with this ability currently.

~ Blood Vision: All Vampires have this ability. This enables their vision to shift. The Vampire will see everything in a blood red hue, but anything living caught in the visions path will be seen as a pulsating white figure. Think of it as similiar to thermal vision. This enables them to track their prey more easily.

~ Mesmerization: This ability resides in the eyes mostly. Most Vampires retain an alluring eye color when Transformed, and if they are not careful, they can mesmerize anyone they lock gazes with. Draven's level of power for this gift is vastly stronger than any of the others. This is why she tends to avoid direct eye contact for extended periods of time.

~ Immunity: Again, only a gift of the Elders; the ability to walk in the light of day. However, their eyes must be covered at all times because it could make them blind if they are in prolonged sunlight. Thus far, Draven is one of the only ones to have walked Sanguine during the daylight hours. She still avoids it at all costs since it has given her migraines in the past.

~ Speed: All Vampires have the gift of astounding speed. The degress of how fast one is depends upon their age and their experience. Some Bloodlines are faster than others while some of the younger Vampires may be faster than their Elders. Draven has been known to move nano seconds and with the infusion of her blood into the newly changed Faboan Vampire, Fallon Haestus, he has become faster than most of his peers with the exception of perhaps Kenyon and Karise.

~ Strength: Vampires are vastly stronger than most of the supernatural races. They can bend most metals with a flex of their fingers, break large trees with a single kick and even withstand most impacts that would normally kill most people. Draven has leapt from the tallest tower in Sanguine and landed unharmed on the ground below.

~ Staminia: Endurance and stamina has always been tested for centuries. Some of the Vampires continue to test their limits in various ways. Draven did by seeing how far she could go between feedings. Now she is able to survive on a thimble full of blood that lasts her a couple months at a time. However a longer, stronger feeding could possibly last her years.

Vampire Bloodlines

Acontinum Bloodline
Vitae: Lavra (OPEN)
Due to the acidic properties of their blood, it can be used as a weapon. A small cut or puncture can allow the Acontinum to use their own blood (they CAN NOT use anyone else's), for Blood Magick. Because of it's acidic content, they have a unique appearance. Their skin; though pale, contains a subtle greyish tint with dark, nearly black veins beneath it's surface. Transformation is possible but it must be a wound-to-wound transfer since their blood will kill anyone who ingests it.
Strengths: Blood Magick, Arcane knowledge, supernatural speed, supernatural strength, supernatural stamina. Immunity to poisons and toxins.
Weaknesses: Decapitation, fire, and dismemberment (All three must be used to kill an Acontinum). Sunlight is fatal for these Vampires (prolonged exposure). They must be careful when using Blood Magick. Prolonged use will weaken them severely. They must replenish the blood they use or risk becoming too weak to move. The Elder the Acontinum, the longer they are able to use their Magick.


Aluka Bloodline
Vitae: Kenyon (OPEN)
Called the “Bloodline of many faces”. Though they are Shape-shifters, they are vastly different than their Lycanthropic cousins. They are able to Shift at will and their forms are not limited to one animal (Dracula was a good example of an Aluka). Dasani was the only one with the ability to take on the faces of other people (but not other Vampires). Wolves, bats, owls, and rats tend to be the more common forms, but there are other Aluka who seek to Shift into an animal of their choosing.
Strengths: Shape-shifting, supernatural speed, supernatural strength, supernatural stamina, supernatural agility, immunity to silver. While in another form, the Aluka can travel during daylight.
Weaknesses: Decapitation, fire, complete removal and destruction of the heart. Sunlight can be fatal if they are in their normal form(prolonged exposure). Younger Aluka can not travel during the day.


Corpus Bloodline
Vitae: Mordra (OPEN)

Corpus are the most feared Bloodline in Sanguine. They are called various nicknames, a few being “sculptors”, “flesh welders”, “flesh crafters”, “menders”, “flesh melter”, and “surgeons” merely to name a few. They can manipulate flesh like clay and whittle bone like wood. They have an army of macabre creatures and some are heavily into body modification (think Hellraiser cenobites). The state of mind of these Vampires is not the most stable and they often transform those who have a dark or tortured past.
Strengths: Flesh manipulation, supernatural speed, supernatural strength, supernatural agility, vast knowledge of anatomy, honed surgical skills. Young Corpus are only able to do simple body mods.
Weaknesses: Fire. Decapitation and dismemberment is a little tricky for these skillful surgeons. Complete removal and destruction of the heart will also kill them. Mental instability (though they are not so far gone as to not make sense).


Dimensia Bloodline
Vitae: Jezza (OPEN)

The Dimensia have the unique ability to teleport. They must, however, be able to see where they are going. The Elder have the ability to teleport to different locations around the world, but it must be a place they can visualize. The Elder Dimensia also develop a strong sense of direction, time, and knowledge of the sun's position.
Strengths: Supernatural Speed, and Strength. Due to their ability to teleport, the Dimensia have a very good sense of direction and as they get older will develop a good sense of time as well as the sun's location.
Weaknesses: They can be killed by decapitation, fire and dismemberment. Sunlight will render them to crispy critters. The Dimensia; if they are able to teleport to different locations around the world, they must keep in mind the time differences so that they don’t telepot to a sunny location and fry. Some of the Elders have developed a strong sense of the time and where the sun will be at a given location. A Dimensia can only teleport so many times before they need to restore their energy by feeding. The Elder the Vampire the more times they will be able to teleport.


Faboan Bloodline
Vitae Fallon (TAKEN)

The Faboan are the newest addition to the Vampire Bloodlines. They have the unique ability to transform into a mist or fog (Think the greenish colored mist from Bram Stoker's Dracula with Gary Oldman). This ability can allow them to travel great distances though the further the distance, the greater the chance of their power bottoming out. They can however, remain in this mist like state for long periods of time if they are stationary. Travel tends to expend their energy much faster. Because they are an off branch of the Leucetius, they also have an astouding ability to sense auras of power and can even see them visually as colors.
Strengths: Aura sense, supernatural speed, supernatural strength, supernatural stamina. They have an astounding sense of direction, on par with that of the Dimensia. Mist form.
Weaknesses:Decapitation, or dismemberment. Strangely, while in their mist form they can with stand fire and sunlight for a brief amount of time. The more they feed, the long they can remain in this mist like state.


Leucetius Bloodline
Vitae: Mircea (OPEN)

The Leucetius have the unique ability to use their own aura to cause damage to an opponent (sort of like Force Push from Star Wars). The Elder of this Bloodline are able to use their aura to create a shield that can block incoming Magickal attacks. The younger or newly made can only cause damage to objects or animals.
Strengths: Aura manipulation, supernatural speed, supernatural strength, supernatural stamina. The Leucetius have very strong control over their emotions.
Weaknesses: Decapitation, fire or dismemberment. Their abilities CAN NOT block physical attacks.


Mortuus Bloodline
Vitae: Markus (OPEN)

Another feared Bloodline due to their knowledge of Necromancy and other black arts (some so secret that not even Draven knows what they are). The Mortuus tend to lock themselves away, constantly studying various tomes of Magick. The younger Mortuus are only able to raise skeletons while the Elder are able to raise Zombies that are almost as fast as Lycanthropes.
Strengths: Necromancy, Arcane knowledge, black arts, supernatural speed, supernatural strength, supernatural stamina. The Mortuus have a strong sense where the dead rest, even if the grave is unmarked.
Weaknesses: They can be killed by decapitation, fire and dismemberment. Sunlight will render them to crispy critters. The Mortuus CAN NOT control other Vampires. The bodies they re-animate must be fully dead. Lesser Vampires may only re-animate one body at a time and will often use a skeleton. The Elder Mortuus can re-animate a body so that it is virtually life like. It will appear as if it will take a breath at any moment.


Requiem Bloodline
Vitae: Nix (OPEN)

Considered the most beautiful, the Requiem are masters of flattery, flirting, sex, and seduction. They are highly intuitive, almost empathic and tend to read people very well. It is suspected that the Elder have the ability to read thoughts. They are very skilled lovers who will maintain long relationships but refrain from settling down into marriage. They can and will sometimes be attracted to both opposite and same sex partners.
Strengths: Supernatural Speed and Strength. The Requiem have a strong intuition when it comes to a person’s desires. They can not read minds. It is more like an empathic ability. They just sense it. Many of the Requiem have a vast knowledge of carnal pleasures, making them very skilled lovers.
Weaknesses: They can be killed by decapitation, fire and dismemberment. Sunlight will render them to crispy critters. With their vast knowledge of carnal things, many of the Requiem tend to have multiple lovers. It would seem that they can not stay with just one relationship.


Spectral Bloodline
Vitae: Karise (OPEN)

The Spectral are very skilled Healers. They are able to Heal Humans, Vampires, Shifters, and virtually any other preternatural in Sanguine. They will concoct potions, teas, and salves for minor injuries. Larger, fatal injuries require a combination of Candle Magick, Astral projection, and Aromatherapy. There are strong roots with the Druids mingled with the Spectral Bloodline history.
Strengths: Healing, Candle Magick, Astral projection, Aromatherapy, Anatomy, supernatural speed, supernatural strength, supernatural stamina. The Elder are the only ones who can Astral project. The Spectral have a vast amount of stamina, more than any of the other Bloodlines.
Weaknesses: They can be killed be decapitation, fire or dismemberment. Sunlight will render them to crispy critters. The Elder are only able to astral project to heal. Lesser Vampires can only heal small wounds, but any time they use their abilities, they must feed afterwards or they will slip into a deep sleep that could last centuries.


Teniszben Bloodline
Vitae: Ash (OPEN)

This is a fairly young Bloodline, recognized a century ago by Draven and the rest of the Council. Though they share the knowledge of flattery, flirting, seduction and sex with the Requiem, the Teniszben can influence the emotions of others to form a powerful almost obsessive infuation. It is a double edged sword affecting both the Vampire and their chosen partner. If they become separated from their bound lover, it will become physically painful for both parties. Very few of this Bloodline have the strength to be alone for a long period of time.
Strengths: Flattery, flirting, seduction, sex, love, supernatural speed, supernatural strength, supernatural stamina, supernatural agility. They are known to be very kind and gentle.
Weaknesses: Decapitation, fire, or dismemberment. Sunlight can be fatal. Due to their strong emotions, they can suffer from depression, anxiety, and suicidal tendencies.


Ucigas Bloodline
Vitae: Esmerelda (OPEN)

The Ucigas are one of the fairly new Bloodlines in Sanguine. These Vampires have the ability to produce fire, making them very powerful pyromancers. Due to such, they are rapidly becoming more feared than some of the other Bloodlines.
Strengths: Fire manipulation, supernatural speed, supernatural strength, supernatural stamina, supernatural agility. Due to their abilities with fire, Draven has created a law specific for this Bloodline preventing them from using their gifts on other Vampires unless in self defense.
Weaknesses: Decapitation or dismemberment. Fire can not harm them. Sunlight will weaken them, but they can not be burned by it.


Vega Bloodline
Vitae: Vangelo (TAKEN)

The Vega are dreamweavers and master of illusion. They can slip into a person's dreams and twist them to their will. Outside of the dream world the Vega can cause hallucinations that are very realistic. The Elder of this Bloodline can seduce a person in their dreams and feed off of them. The younger Vampires must feed the old fashioned way.
Strengths: Dreamweaving, illusions, supernatural speed, supernatural strength, arcane knowledge.
Weaknesses: Decapitation, fire, or dismemberment. Sunlight is fatal to the Vega. They can not enter another Vampire's dreams.


If you would like to fill the role of an open character, please shoot me a PM and I will answer any questions that you may have pertaining to their personality. I will ask for a sample post that is in character to be sure that you have the personality traits we are looking for. If you have any other questions, please do not hesitate to ask.

Avatar Note: I'm giving the chance for free reign and creativity. Those of you who are interested in these characters and submit a character sheet and sample post, must add in a sample image for your avatar. Once everything is approved, you may begin posting immediately. Or, you may feel free to use the images provided above.

Character Note: Anubis. Since he is basically a God, he will not be used as an NPC or any type of PC. I will be posting as him, more than likely on Draven's account. I have a slight storyline prepared for him though I have given a hint in a post on Nightmares and Memories. If you would like to see more of him, then just shoot me a PM. I may or may not eventually make him a main playable character.

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Last edited by Draven on May 11th 2017, 4:48 pm; edited 1 time in total
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PostSubject: Re: City of Sanguine   April 2nd 2017, 7:28 pm

You will notice the arcane symbols in the corners of each image above. These are both Bloodline insignias and personal sigils for each Vitae. The upper symbol represents each individual Bloodline while the one below it is the sigil for each Vitae. Draven's two symbols are both hers an unknown sigil (it will be revealed later on). Below are all of the symbols with the names beneath for reference.


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PostSubject: Re: City of Sanguine   May 22nd 2017, 2:58 pm

New Bloodline Addition!

Úlfhéðnar Bloodline

Vitae: Ragnar (TAKEN)

This has been a very secretive Bloodline for many centuries. Only Draven and a trusted few know of it's existence. This is mostly due to their abilities and their strong fondness for the Viking culture. This Bloodline are Berserker warriors, only called on in times of great need or war. Not much is known about their actual abilities except for their dramatic increase in strength, stamina and speed during battle.

Strengths: Enhanced supernatural speed, enhanced supernatural strength, enhanced supernatural stamina. Immunity to poisons, fire, toxins and virtually most things while in this Berserker state.
Weaknesses: Decapitations and dismemberment. They expend alot of energy while in their Berserker state and must maintain it by feeding. Sunlight is fatal to these Vampires if they are not in Bersek mode.

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PostSubject: Re: City of Sanguine   June 30th 2017, 7:32 pm

Blood Chronicles
Sanguine RPG
For centuries, Sanguine has been an unseen and undetected, thriving metropolis. It spans a wide, tristate area making it larger than the states of Texas, Arizona, and Nevada combined. While it remains hidden from mortal eyes, its boundaries are visible to all manner of the preternatural. Arcane glyphs mark the perimeter of Sanguine, making it easy for the supernatural to find it. The City itself is run by the Vampire Council that consists of the Elder of each Bloodline. They act as Judge, Jury, and Executioner, policing the supernatural to ensure that they follow the Laws set by the Montriarch.

Currently, the City is in turmoil with the death of the Montriarch's estranged ex-husband Dasani and their daughter; Vitae of the Teniszben, Radraven. It has come to light that one of Draven's first Children, Trine, may have been the responsible party after his return from the Ether. Fearing war, Draven has sought the aid of an old friend with the hope of protecting the people and the City of Sanguine. Only time will tell just how far she is willing to go to protect what she has held sacred for so many centuries.

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